If You Loved Ultima Online, Play This
I’ve quit my gaming habit quite a while ago already and I am glad I did, so much time saved. That doesn’t mean though, that I won’t touch a game with a stick. I still enjoy about two to three hours a week dabbling in obscure indie or retro games, mainly comfortably on my Nintendo Switch while lying in bed, or on my experimental Linux box.
That said, I recently picked up a game again, that I already tried a few years back and have to say, I came away impressed the second time around.
Not because of the graphics. Not because of the bells and whistles. No, quite the contrary. Because it reminds me of my glorious days of Ultima Online. Sure, nostalgia plays a huge part in this, but taken at face value, what made Ultima Online great was the skill system and the community. The whole game was basicly player-run. Most items could be crafted by players and you were free to do whatever you wanted. You increased skills just by using them. No fixed classes. Everyone could generate the “class” they liked just by playing that way.
Back in the day I was playing countless hours with a friend, mainly living in a hut in the forest (yes, it had player housing already), minding our own business, fletching arrows, making bows and selling them for a profit. We…